Battletech flamer ammo. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. Battletech flamer ammo

 
 Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth centuryBattletech flamer ammo  Pleiades Mechworks

Unless maybe you have a oodles of support slots and are melee like a hopper. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. Protection is provided by nine tons of ferro-fibrous armor. The burst fire damage from weapons like flame throwers, machine guns, pulse lasers, etc. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Endorsements. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. But even still. Pleiades Mechworks. - Random campaign start now set to have a tonnage requirement for the starting lance. for his magnanimity, to Chris W. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаWhy did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. ago. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Inferno missiles are awsome. 50 Cals but this is likely to be more a generic terminology for machine guns. Also the most important location on the mech to protect, and the. There's some great online resources like Sarna. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. Description []. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. The most often hit location, and the most often focused location. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. Make sure to only select your flamers when you attack. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. +All Head shot chances reduced against all targets. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. One turn, one Ton. While battle armor does count as infantry, they aren't "conventional infantry". The first time I used flamers, I ran out of ammo real quick and was like whaaaa. List of Mechs in Faction Shops (Updated for 1. WHY? took me 12 hours to realize there is no flamer ammo. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Inferno missiles are awsome. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Games. Using AP Ammo. 1. including fire and Inferno ammunition, than 'Mechs. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. Each mech can do both ranged and melee attacks. Heavy Medium Lasers LA Jump Jets RL Jump Jet RT. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. Combat: Attack Rules. When done. If the gun goes he doesn't need the ammo around to be able to explode. Battletech Free Download PC Game Cracked in Direct Link and Torrent. The Gauss Rifle is also, in a way, an improved autocannon, dealing more damage out to a longer range compared to the AC/10. If AC2's had been translated straight like most other weapons, they'd only do 10 damage, and no one would ever touch one. DarkenDragon • 5 yr. 35. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. Inferno missiles are awsome. 6 shots in one battle. the reason why. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. 40 dmg base and up to 6 shots from that one gun per turn. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. In such an event, nuclear weapons are considered to have. close. Also the most important location on the mech to protect,. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. Uploaded: 28 Apr 2018 . Likewise all the SRM ammo should be with the SRM batteries. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. Clever arena fighters have used water, oil slicks, Inferno. Just ammo, Gauss and other explosive components would remain the same. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 6 shots in one battle. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. g. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Burn Them Alive - Double Flamer Ammo. Last Update: 28 Apr 2018. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. He should have his ac 20 ammo in the arm with the ac 20. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. By Perigrin. Because this sub is for the tabletop Battletech - you want r/Battletechgame. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. Weapons are the bread-and-butter of the war-torn world of Battletech. Same with the AC2. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18picture: Thunderbird Battle Armor [Upgrade] [LB-X] news: May update 05/2023 During May we have added and updated a. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. Your BattleTech News Round-Up For September, 2023. Games. As a fringe benefit, it can be refitted to replace the Heavy Flamer with an Angel ECM and Beagle Active Probe for better scouting and to add Ghost Sensors to the package making the LAM even harder to hit. Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. 3References. This mod will allow you to set these numbers as you wish. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. If you’re close enough, they can also be fired as normal ranged weaponry. hell, it might still work as is. weapon. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Jump Jet LT. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. . The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. More an later need but here it is. If you need to explain the balance to. close. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. Therefore you won't run out of flamer ammo. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. Requires asking Ra-Ra to explore. It is a well known fact that to burn your enemies alive is a rather. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. SavageWolves • 5 yr. mgs are good vs ammo based mechs because of high crit chance. Category. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. there is no Flamer Ammo. Those people are dead wrong. Equipment. As most. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. especially if you plan on meleeing with them. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. But even still. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. 5T (+0. . They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. if u have problems with the last bit of hit take the mgs. 6 shots in one battle. ? I can't even buy flamer. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. I can't even buy flamer ammo!So I bumped the default built. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. net and bg. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. It includes new mechs, vehicles, and other assets to achieve that goal. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. Firestarter FS9-H. However, Mech flamers should not take ammo. BV: 404/58. Description []. . Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. . It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. 6 shots in one battle. Overheat damage can be triggered every time a mech's heat change. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. 1) By titanopteryx. 7mm) and a 12. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. (So anything with 61+. . The damage code on the base. Forum list Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. flamer are good vs energy based mechs. Against mechs it's not as good, but that's like saying the flamer is bad. . When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. It also gets shot by a PPC. #5. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. are only for "conventional infantry". Overheat damage can be triggered every time a mech's heat change. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. This same rule already applies to aerospace fighters. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Total system weight of a PPC is 17 tons and 13 crits for 10 points of damage at long range. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit,. For obvious reasons. In the battletech universe, for every 1 mech regiment, there are 4 tank regiments, and 6-10 infantry regiments. As for Daily Ops, this weapon is massive overkill. Additional protection was provided by a laser anti-missile system. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. Advertisement Coins. Plus flamers completely destroy infantry, have no ammo to explode and can quickly make smoke screens. Now it would apply to all units. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. Rocket Launchers, do not qualify. 3. Based on vehicular flamers, the Heavy Flamer does more damage at a greater range than a standard Flamer. . Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. thetruegriffin • 2 yr. . The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. In this game, overheat damage does not explode ammo. One condition though, I will trade with you but I have to get your weapon first. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. MG 200. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. #1. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. for keeping me honest, and to Ray for our pact. The tank first premiered in combat during the Victoria War in. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. Try carry that through 2x lances of assault mechs on a 5 skull. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Calling it a house rule feels less official of an option. flamer are good vs energy based mechs. Ammo explosions do 1/10th the damage they do now, rounding up. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. I'll have to check if it has been updated. References. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Elemental Battle Armor [MG] Era: Succession Wars. But even still. 0) 2: Description . You may want to look to current police forces for inspiration. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Even when it does not, overheating has other negative effects such as hit penalty. Semi Guided LRM ammo swap. they can fire a max number of 6 per mission. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. . Were they getting abused in MP or something?OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. This weapon can melt Earle solo in under 20 seconds. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. This is an opportunity and a threat. Brawler:. Logged. One instance of this is the M100, described in different sources as being a . ago. Internal Ammo: 4. 600 C-Bills 694Weapon Heat (18)Dissipation (10). If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. There are several mods available that change. Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. Ok. So like why did this flamer nerf come out of the blue? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Flamer RA. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. Vehicle. Navigate to your Steam BATTLETECH folder. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. Cockpit mods may save your life. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. slaser good to melt armor on enemys mech. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Give Rac/5s a go. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Two double heat sinks are also carried. The following lists breaks down where weapons can be found. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. . The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the standard amount of ammo built in and that's it. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. Use Bobbert's Mod Options to set variables. Inferno missiles are awsome. There's no rule delineating that "vehicle" BA work like X and "suit" BA work like Y, so how they're piloted is between the artists. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. Inferno missiles are awsome. Get rid of the ability to make called shots with indirect fire. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. if u have problems with the last bit of hit take the mgs. 9. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. The ammo need not be carried in the same location as the weapon. To Joshua F. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Category. Or get ++. The game works best when the total number of units are fairly close for both sides. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. - Flamer ammo set to 10 shots. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. In this game, overheat damage does not explode ammo. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. Use a Prime Plasma Caster and you can stock up on ammo. This should provide a defense against SRMs, one of a large tank's worst nightmares. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. I know they needed to be fixed, but flamers use the mech's reactor. Even when it does not, overheating has other negative effects such as hit penalty. For example if you fire an lrm 15 it spends 1 unit of ammo. . Variants []. BattleTech - The Board Game of Armored Combat. This weapon can melt Earle solo in under 20 seconds. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries.